Sunday, February 3, 2013
Off to the Races!
There are several ways to approach the start of building a mobile application. You can either get the equipment first, or you can draft the concept. Since my intended audience consists of iPhone users, I am going to be using Xcode, which can be downloaded at no charge from the Apple app store. Just a note, at this time, you must be running OS X 10.7.4 or later. As I was running an older version, this did require an OS update - I went ahead and purchased "OS Mountain Lion," costing $20. I am relatively pleased with the update. Once my OS was compliant, I was able to download Xcode. Here is a screenshot of the simulator up-and-running!